Email: tonywalsh at phantomcompass dot com Skype: tony_walsh Snailmail: 260 Adelaide Street East, #167 Toronto, ON M5A 1N1, Canada LinkedIn: Tony Walsh Facebook: tony at secretlair dot com iStock: TonyWalsh AIM: tonyratboy ICQ: 30667999 MSN: ratboy at secretlair dot com YIM: tonyratboy Jabber: phantomcompass at gmail dot com Twitter: tonywalsh Xbox Live: razorgrin Xfire tonywalsh Second Life: Zero Grace There.com: TonyWalsh Steam: tony_walsh Wii 5068 7235 1890 2015 |
We're sorry. You've discovered Tony Walsh's Secret Lair. Tony Walsh has been playing, modifying, and developing games for over 30 years. He has helped plan and execute story-driven interactive projects since the early 1990s, including four award-winning extended-TV games. A multi-disciplined creative, Walsh has become internationally-recognized for his work at the intersection of games and culture. In 2008, Walsh founded Phantom Compass, a Toronto-based game production company. He leads the company in providing products and services to broadcasters and media producers in Canada, the US and UK. With Phantom Compass, Walsh co-wrote the interactive component of BBC Three series “Spooks: Code 9,” created an Alternate Reality Game in support of Hollywood B-movie “Bangkok Dangerous” and co-produced a suite of Flash games for CBC TV series “Breakout!” He is currently producing and directing “Dionysian Dream,” an original Phantom Compass game designed to teach teens and adults about classical Greek drama. As a consultant, speaker, and mentor, Walsh shares his experience with organizations and institutions around the world. He developed and taught game design courses for George Brown College and Centennial College in Canada. He has coached film, television, and interactive producers in Canada, Australia, the USA, and UK. He is an advisory group member of the Australian Film, Television, and Radio School, the Royal Academy of Art in The Hague, and Screenburn at SXSW in Texas. Walsh appeared in the 2008 game culture documentary "Second Skin," is a games commentator on Canadian TV, and has been cited in such publications as Wired, Discover, Utne, and the Harvard Business Review. He has presented to international audiences on such topics as the intersection of sex and gaming, the role of marketing in virtual worlds, and the relationships between factual films and “Alternate Reality” games.
|
Hype Machine:
|